Is SMG available for Purist There is ClassicSMG, but Im not sure if it is really available in game.Brutal Doom is a mod for the original Doom that, after three years of intense development, now offers a much bloodier and more refined experience (especially with regard to the shooting mechanism) compared to the normal game. Player classes BDoomer (Rifle Start), Doomer2 (Pistol Start), and TacticalDoomer (Tactical Mode) - do they share the same weapon set, or there are differences 2.
Brutal Doom V21 Beta Code Is NotĪs Brutal Doom code is not the easiest to understand, I have some questions: 1.
Strife Uncut brings other weapons to the table, like the Pistol, Disruptor, Boltcaster, Thrasher, and Throwable Mines.Īs for something like Brutal Doom v21 (Public Beta), some extra work would be necessary, due to the revised dual-wield mechanic (when using the Pistol, SMG, Rifle, or Plasma Rifle, hit your designated Dual-WieldWeapon Special key to toggle akimbo firing modes). Strife: did I understand right that Crossbow, Grenade Launcher, and Mauler have two fire modes, and you select mode by pressing slot key again (like SGSSG switching). Hexen: I dont really think that Weapon Selection Menu is needed to help selecting one of 4 weapons. What weapons should I add next Hate to be that guy, but how about other IWADs next Like Heretic, Hexen, Strife, and so on:P.Īlso added resorting to standard weapon selection on unknown weapon sets, so mod doesnt conflict with unknown weapon sets anymore.Īnd another option that controls slots printing order: ascending or descending. So in this case player fires, then menu is closed, then player selects new weapon.Ĭurrently I see no way to implement Half-Life weapon menu behavior exactly.Įdit: now it is possible to select a weapon with the left mouse button, just assign special fireclose menu key. When menu is opened, watch for player input (with GetPlayerInput), and if input is attack, just close the menu. This way is impossible because there is no ACS function to make player fire. I thought about two ways to close menu by fire action, as you say: 1.īind fire key to a script that closes menu if menu is open, and fires if menu is closed.
Spoiler: Known mods that dont work with (and dont need, to be honest) Weapon Menu: The Trooper Rebel Rumble Se7evidas Spoiler: You may also like other mods in the same vein made by other authors: Weapon Wheel by GleasSpty PyWeaponWheel by DrPyspy Hotkeys Galore by Tesculpture This mod is a part of m8fs toolbox. If you find a mod that doesnt work with Weapon Menu, please report. Mod support Weapon menu supports almost every possible weapon set.
Menu for inventory items too Means to customize weapon order and names. Got a cool project idea but nothing else Put it in the project ideas thread instead Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.ĭownload GitHub What is Weapon Menu It is an extension for GZDoom weapon and inventory handling capabilities It is universal addon for any mod.įeatures Fast and reliable weapon selection: you see what you are about to select. With menu, you will select weapons in non-dual mode (like you do without the menu), and then switch to dual-wielding with designated key. Brutal Doom V21 Beta By cirheloter1981 Follow | Public